Category : Education Technology

ABSTRACT: Social Media for Diabetes Health Education – Inclusive or Exclusive?

Technological innovations are rising rapidly and are inevitably becoming part of the health care environment. Patients frequently access Social media as a forum for discussion of personal health issues; and healthcare providers are now considering ways of harnessing social media as a source of learning and teaching. This review highlights

RESOURCE: 5 Social Media Trends Within Healthcare in 2014 | Zach Cutler

Every year, social media increasingly integrates with almost every aspect of daily life. According to the Pew Research Center, 73 percent of adults online use some form of social media. So it's not surprising that social media is beginning to work its way into the healthcare arena. A report by the

MANUSCRIPT: Is content really king? An objective analysis of the public’s response to medical videos on YouTube.

Medical educators and patients are turning to YouTube to teach and learn about medical conditions. These videos are from authors whose credibility cannot be verified & are not peer reviewed. As a result, studies that have analyzed the educational content of YouTube have reported dismal results. These studies have been

ABSTRACT: Inspiring innovation in medical education

Traditionally, changes to medical education come from the top down, an approach that potentially misses important contributions from medical students, residents, faculty and staff. In order to provide an avenue for them to bring forward their ideas for educational improvements, the University of Minnesota Medical School sponsored the "What's the

RESOURCE: Decision support model for introduction of gamification solution using AHP.

Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamification is not easy because the planning and implementation processes of gamification are very

RESOURCE: Investigating the use of quick response codes in the gross anatomy laboratory.

The use of quick response QR codes within undergraduate university courses is on the rise, yet literature concerning their use in medical education is scant. This study examined student perceptions on the usefulness of QR codes as learning aids in a medical gross anatomy course, statistically analyzed whether this learning

RESOURCE: What Do Professional Learning Communities (PLCs) Look Like?

PLC (Professional Learning Community) is a group of educators, stakeholders, community members and administrators who come together to analyze and improve their practices. Usually, such groups meet regularly over a period of time and discuss various things of common interest. Professional Learning Communities can be at the school, district and national

ABSTRACT: Building an open academic environment – a new approach to empowering students in their learning of anatomy through ‘Shadow Modules’.

Teaching and learning in anatomy is undertaken by a variety of methodologies, yet all of these pedagogies benefit from students discussing and reflecting upon their learning activities. An approach of particular potency is peer-mediated learning, through either peer-teaching or collaborative peer-learning. Collaborative, peer-mediated, learning activities help promote deep learning approaches

All good educational planning is agile educational planning

Having returned from the CBI Grants Forum in Philadelphia last week, I have had some time to reflect on one of the primary issues raised over the course of the two day meeting. In several sessions speakers referenced best practices in educational design - while the presentations themselves covered a myriad of case