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Category : Informatics & Analysis

RESOURCE: 13 Tools Teachers Would Love For Formative Assessments

Educators do assessment to check student’s knowledge in a subject or topic. Teachers need to check in different ways if their students are meeting the standards set by them.Practices like formative assessment refer to a number of methods that educator can use to gather comprehensive information on student learning in real

MANUSCRIPT: Modification of Peyton’s four-step approach for small group teaching – a descriptive study

BACKGROUND: Skills-lab training as a methodological teaching approach is nowadays part of the training programs of almost all medical faculties. Specific ingredients have been shown to contribute to a successful learning experience in skills-labs. Although it is undoubted that the instructional approach used to introduce novel clinical technical skills to learners

MANUSCRIPT: Mapping physician Twitter networks: describing how they work as a first step in understanding connectivity, information flow, and message diffusion.

BACKGROUND: Twitter is becoming an important tool in medicine, but there is little information on Twitter metrics. In order to recommend best practices for information dissemination and diffusion, it is important to first study and analyze the networks. OBJECTIVE: This study describes the characteristics of four medical networks, analyzes their theoretical dissemination potential,

ABSTRACT: The National Institutes of Health’s Big Data to Knowledge (BD2K) initiative: capitalizing on biomedical big data

Biomedical research has and will continue to generate large amounts of data (termed ‘big data’) in many formats and at all levels. Consequently, there is an increasing need to better understand and mine the data to further knowledge and foster new discovery. The National Institutes of Health (NIH) has initiated

RESOURCE: Decision support model for introduction of gamification solution using AHP.

Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamification is not easy because the planning and implementation processes of gamification are very

Leading Change: Optimizing Student Success Through Analytics | Learning Environments

Analytics in higher education is a major focus at many of today’s institutions. Many campuses are claiming the power of analytics to improve student success. Analytics provides the tools to assess, analyze, and change what institutions do in relation to students, faculty members, and the learning environment. President Michael Crow

RESOURCE: More Progressive Ways to Measure Deeper Level of Learning

In addition to making it clear to students what learning goals will be covered and required of them through the rubric or performance framework, students need constructive feedback in order to improve. But feedback isn’t always appropriate; there are times when it’s very effective and other times when it can