For nearly 5 years ArcheMedX has been working to "nudge" learners to learn more effectively. The simple idea is that learners rely on a largely unevolved set of learning actions, or behaviors, and that by architecting learning experiences that optimize these behaviors, learners learn better. We validated this approach years ago, demonstrating
On your way home tonight, you might stop at the supermarket to grab some ingredients for the evening meal. If you're like many shoppers, you'll pass through the self-service checkout, scan your items, and hurriedly place them in the conveniently waiting thin, grey plastic bag before finalising the purchase.At home,
People fail to follow through on all types of important intentions, including staying fit, studying sufficiently, and voting. These failures cost individuals and society by escalating medical costs, shrinking lifetime earnings, and reducing citizen involvement in government. Evidence is mounting, however, that prompting people to make concrete and specific plans
Of all the things we learned in 2016, one lesson should forever change the way education is designed and delivered: Learning is a Behavior.
For as long as educators have been designing education for healthcare professionals (really all adult learners), the idea has been that if the content is effectively aligned with
There may not be an area of behavioral science that I am more in enthralled by than "nudges" and "choice architecture" so I couldn't be happier to share my passion with you!
In brief, these concepts address how humans are unrelentingly irrational. As a result, our choices are often neither rational
A team of researchers from the Massachusetts Institute of Technology and Harvard University are using crowd-sourced conceptual outlines to help learners get more out of educational videos.
The outlines can work as navigation tools, so that "viewers already familiar with some of a video's content can skip ahead, while others can backtrack
Can the nudges of soft paternalism be felt in the networks of digital media and learning? The implications of soft paternalism for thinking about digital media and behaviour influence are acute. Increasingly, it is being recognized that persuasive technologies have become part of our everyday experience, as shown by kinetic
I wanted to quickly share my opening talk from the first-ever #CMEPalooza - and give credit to Derek Warnick for conceiving and bringing to life such a wonderful professional development opportunity for the CME profession!
There are 3 parts to this lesson, so if you care to skip around, feel free:
In the design world, the term “persuasive design” tends to be met with a mix of intrigue, skepticism, and occasionally repugnance. (Doesn’t persuasion imply that we’re forcing people to do things they typically wouldn’t want to do?) And yes, it’s true that persuasive design, like many tools, can be used