For nearly 5 years ArcheMedX has been working to "nudge" learners to learn more effectively. The simple idea is that learners rely on a largely unevolved set of learning actions, or behaviors, and that by architecting learning experiences that optimize these behaviors, learners learn better. We validated this approach years ago, demonstrating
Can the nudges of soft paternalism be felt in the networks of digital media and learning? The implications of soft paternalism for thinking about digital media and behaviour influence are acute. Increasingly, it is being recognized that persuasive technologies have become part of our everyday experience, as shown by kinetic
I wanted to quickly share my opening talk from the first-ever #CMEPalooza - and give credit to Derek Warnick for conceiving and bringing to life such a wonderful professional development opportunity for the CME profession!
There are 3 parts to this lesson, so if you care to skip around, feel free:
In the design world, the term “persuasive design” tends to be met with a mix of intrigue, skepticism, and occasionally repugnance. (Doesn’t persuasion imply that we’re forcing people to do things they typically wouldn’t want to do?) And yes, it’s true that persuasive design, like many tools, can be used